TM # | Name | Effect | Type |
01 | Mega Punch | No Special Effect | Normal |
02 | Razor Wind | 2 Turn Attack/May cause Critical Hit | Normal |
03 | Sword's Dance | Greatly rises the users Attack power | Normal |
04 | Whirlwind | Ends Battle vs. Wild PKMN | Normal |
05 | Mega Kick | No Special Effect | Normal |
06 | Toxic | Opponent is poisoned. Poison damage increases each turn | Poison |
07 | Horn Drill | 1 hit K.O. | Normal |
08 | Body Slam | May Paralyze the opponent | Normal |
09 | Take Down | User recieves 1/8 of damage dealt | Normal |
10 | Double-Edge | User recieves 1/8 of damage dealt | Normal |
11 | Bubblebeam | May reduce opponent's Speed | Water |
12 | Water Gun | No Special Effect | Water |
13 | Ice Beam | May freeze opponent | Ice |
14 | Blizzard | May freeze opponent | Ice |
15 | Hyper Beam | Can't do anything on turn after attack | Normal |
16 | Pay Day | Produces money after battle | Normal |
17 | Submission | User recieves 1/8 of damage dealt | Normal |
18 | Counter | Sends back physical blows with doubled damage | Fighting |
19 | Seismic Toss | User attacks depending on Level | Fighting |
20 | Rage | Raises Attack power each time damage is dealt | Normal |
21 | Mega Drain | Refills HP by half of damage dealt | Grass |
22 | Solar Beam | A 2nd turn attack | Grass |
23 | Dragon Rage | Always attacks with 40 damage | Dragon |
24 | Thunderbolt | May paralyze opponent | Electric |
25 | Thunder | May paralyze opponent | Electric |
26 | Earthquake | No special effect | Ground |
27 | Fissure | 1 hit K.O. | Ground |
28 | Dig | Attacks on 2nd turn | Ground |
29 | Psychic | May reduce opponent's Special | Psychic |
30 | Teleport | Ends Battle vs. Wild PKMN | Psychic |
31 | Mimic | Copies 1 of the opponent's attacks | Normal |
32 | Double Team | Raises user's Evasion | Normal |
33 | Reflect | Cuts Special attacks by 1/2 | Psychic |
34 | Bide | Wait for several turns, sends back double of damage recieved | Normal |
35 | Metronome | Randomly uses any attacks | Normal |
36 | Self-Destruct | User faints/Deals lots of damage to opponent | Normal |
37 | Egg Bomb | No Special Effect | Normal |
38 | Fire Blast | May burn opponent | Fire |
39 | Swift | Always hits | Normal |
40 | Skull Bash | Attacks on 2nd turn | Normal |
41 | Soft Boiled | Restores Max HP | Normal |
42 | Dream Eater | Refills HP by half of damage dealt on sleeping PKMN | Psychic |
43 | Sky Attack | Protects from any attack, rapid use may fail | Normal |
44 | Rest | Recovers all HP, sleeps for 2 turns | Normal |
45 | Thunder Wave | Paralyzes opponent | Electric |
46 | Psywave | User attacks depending on EXP | Psychic |
47 | Explosion | User faints/Deals lots of damage to opponent | Normal |
48 | Rock Slide | May burn opponent (10%) | Fire |
49 | Tri Attack | No Special Effect | Normal |
50 | Subsitute | Creates a subsitute to take damage | Normal |