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.::. Pokémon Gold & Silver / TM/HM List .::.

TMs

TM #NameEffectType
01Dynamic PunchWhenever it hits, confuses opponentFighting
02HeadbuttMay cause flinching (30%)Normal
03CurseIf used by Ghost, cuts own HP by 1/2, hurts opponent each turn???
04RolloutAttack for 5 turns, power increases each turn until missRock
05RoarEnds Battle vs. Wild PKMN/Forces opponent to switchNormal
06ToxicOpponent is poisoned. Poison damage increases each turnPoison
07Zap CannonWhenever it hits, paralyzes opponentElectric
08Rock SmashMay reduce opponent's DefenseFighting
09Psych UpCopies opponent's attributesNormal
10Hidden PowerType and Power changes depending on PKMN using itNormal
11Sunny DayPowers up Fire-type attacks for 5 turnsFire
12Sweet ScentReduces opponent's evasionGrass
13SnoreMay cause flinching (30%), only while asleepNormal
14BlizzardMay freeze opponent (10%)Ice
15Hyper BeamCan't do anything on turn after attackNormal
16Icy WindMay reduce opponent's Speed (10%)Ice
17ProtectProtects from any attack, rapid use may failNormal
18Rain DancePowers up Water-type attacks for 5 turnsWater
19Giga DrainRefills HP by half of damage dealt to opponentGrass
20EndureUser survives with 1 HP, rapid use may failNormal
21FrustrationGains power based on how unhappy user itNormal
22Solar BeamA 2nd turn attackGrass
23Iron TailMay reduce opponent's Defense (30%)Steel
24DragonbreathMay paralyze opponent (30%)Dragon
25ThunderMay paralyze opponent (30%)Electric
26EarthquakeNo special effectGround
27ReturnGains power based on how happy user isNormal
28DigAttacks on 2nd turnGround
29PsychicMay reduce opponent's Spcl. Defense (10%)Psychic
30Shadow BallMay reduce opponent's Spcl. Defense (20%)Dark
31Mud SlapMay reduce opponent's Accuracy (10%)Ground
32Double TeamRaises user's EvasionNormal
33Ice PunchMay freeze opponent (10%)Ice
34SwaggerConfuses opponent, greatly raises opponent's AttackNormal
35Sleep TalkRandomly uses one of user's moves while asleepNormal
36Sludge BombMay poison opponent (30%)Poison
37SandstormHurts both PKMN each turn except Rock, Steel, & GroundRock
38Fire BlastMay burn opponent (10%)Fire
39SwiftAlways hitsNormal
40Defense CurlRaises user's DefenseNormal
41ThunderpunchMay paralyze opponent (10%)Electric
42Dream EaterRefills HP by half of damage dealt on sleeping PKMNPsychic
43DetectProtects from any attack, rapid use may failNormal
44RestRecovers all HP, sleeps for 2 turnsNormal
45AttractPrevents attack from opposite gender (50%)Normal
46ThiefSteals any item held by any PKMNDark
47Steel WingMay raise user's Defense (10%)Steel
48Fire PunchMay burn opponent (10%)Fire
49Fury CutterAttack for 5 turns, power increases each turn until missBug
50NightmareDeals damage every turn while opponent sleepsGhost

HMs

HM #NameEffectType
01CutNo Special effectNormal
02FlyAttacks on 2nd turnFlying
03SurfNo Special effectWater
04StrengthNo Special effectNormal
05FlashReduces opponent's AccuracyNormal
06WhirlpoolTraps and attacks opponent for 2-5 turnsWater
07WaterfallNo Special effectWater

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